Experimental2022

RAZER UI.

UI concept and design exploration for a gaming hardware brand's digital product experience

— BriefRAZER-UI · 04

A two-week solo exploration: can gaming UI feel unmistakably gaming and still stay clean, fast, and readable?

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Project length

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Designer (solo project)

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“Gaming aesthetics shouldn't get in the way of using the product.”

— Project thesis

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What I explored

TypographyCustom iconographyInformation densityMotion designColor systemsVisual hierarchy
— Role breakdownRAZER-UI · 05

⌗ WHAT I OWNED

Solo two-week visual exploration — concept, UI, and motion, all my call.

Concept
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UI
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Visual style
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Motion
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Research
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— Overview

Razer UI is a personal design exploration — a concept project reimagining how a gaming hardware brand's digital experience could look if product design principles were applied to gaming aesthetics.

— Visuals5 assets

— Reflection

Side projects like this let me push visual boundaries I can't always explore in client work. The constraint was to make it look 'gaming' without sacrificing readability.

— Next projectSOLOOS↗