Experimental2022
RAZER UI.
UI concept and design exploration for a gaming hardware brand's digital product experience
— BriefRAZER-UI · 04
01
0weeks
Project length
02
0
Designer (solo project)
03
“Gaming aesthetics shouldn't get in the way of using the product.”
— Project thesis
04
What I explored
TypographyCustom iconographyInformation densityMotion designColor systemsVisual hierarchy
— Role breakdownRAZER-UI · 05
⌗ WHAT I OWNED
Solo two-week visual exploration — concept, UI, and motion, all my call.
Concept
0/100
UI
0/100
Visual style
0/100
Motion
0/100
Research
0/100
— Overview
Razer UI is a personal design exploration — a concept project reimagining how a gaming hardware brand's digital experience could look if product design principles were applied to gaming aesthetics.
— Visuals5 assets





— Reflection
Side projects like this let me push visual boundaries I can't always explore in client work. The constraint was to make it look 'gaming' without sacrificing readability.
— Next project↗
